![]() We present results from recent Loebner Prizes and two parallel conversations from the 2006 contest in which two human judges, both native English speakers, each concomitantly interacted with a non-native English speaking hidden-human, and jabberwacky, the 20 Loebner Prize bronze prize winner for most human-like machine. Indeed, humans have been confused as machine-like, the confederate effect, during instantiations of the Turing Test staged in Loebner Prizes for Artificial Intelligence. ![]() What Turing missed is the presence of emotion in human dialogue, without expression of which, an entity could appear non-human. His idea, that once a machine deceives a human judge into believing that they are the human, then that machine should be attributed with intelligence. So conceived Alan Turing when he introduced a machine into the game. "Abstract of chapter in book (Eds: Jordi VallverdĂș & David Casacuberta): 'Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence' The Turing Test, originally configured as a game for a human to distinguish between an unseen and unheard man and woman, through a text-based conversational measure of gender, is the ultimate test for deception and hence, thinking.
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