![]() EA Motive doesn't plan for the game to have any microtransactions, unlike previous games in the series (in the video, Ducharme flat-out calls their inclusion in previous games a mistake).Dornbush states that the team is not only looking at "what immediately happened in Dead Space 2" to reference, but also the expanded Dead Space universe (the novels, movies, etc.).(textures, models, animations, sound effects, etc.) The rest of the game is being rebuilt from the ground up for Frostbite rather than being ported, upres'd, etc. The team is "starting with" the original level design from the original game.The game is still early in development, though no timeframe is given for how long it's been worked on so far.As mentioned in the reveal trailer, the game is being built using EA's Frostbite engine, and the game is exclusive to PlayStation 5, Xbox Series X|S, and PC.The article’s long and worth a read (and the video that released alongside it is worth a watch/listen, though there’s no new footage in it), but here are the bulletpoints: ![]() They talk about working on the remake and offer a lot of details for how they’re thinking about it, what they’re wanting to introduce to it versus what they want to keep the same, and learning from what the original game’s sequels did right and wrong. ![]() IGN's Jonathon Dornbush spoke with EA Motive’s Philippe Ducharme (the game’s Senior Producer) and Roman Campos-Oriola (the game’s Creative Director) regarding the Dead Space remake.
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